如果你是躲猫搜索“屠夫躲猫猫游戏代码”的开发者或爱好者,本文将直接提供可运行的猫游码框代码框架与实现逻辑,帮助你快速搭建基础玩法。戏代现逻
基础代码框架(Unity/C)
以下为屠夫与躲藏角色的架实辑核心逻辑代码:
```csharp
// 屠夫角色控制
public class ButcherController : MonoBehaviour {
public float moveSpeed = 5f;
public float catchRange = 2f;
private Transform target;
void Update {
// 自动追踪最近玩家
target = FindClosestPlayer;
if (target != null) {
transform.position = Vector3.MoveTowards(transform.position, target.position, moveSpeed Time.deltaTime);
if (Vector3.Distance(transform.position, target.position) < catchRange) {
Destroy(target.gameObject); // 抓捕逻辑
Transform FindClosestPlayer {
GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
Transform closest = null;
float minDistance = Mathf.Infinity;
foreach (GamePlayer player in players) {
float distance = Vector3.Distance(transform.position, player.transform.position);
if (distance < minDistance) {
minDistance = distance;
closest = player.transform;
return closest;
// 躲藏角色控制
public class HiderController : MonoBehaviour {
public float hideDuration = 10f;
private bool isHidden = false;
void Update {
if (Input.GetKeyDown(KeyCode.Space)) {
StartCoroutine(Hide);
IEnumerator Hide {
isHidden = true;
GetComponent
yield return new WaitForSeconds(hideDuration);
isHidden = false;
GetComponent
```
关键功能扩展
1. 胜利条件判定
```csharp
public class GameManager : MonoBehaviour {
public GameObject[] hiders;
public GameObject butcher;
void Update {
if (AllHidersCaught) {
Debug.Log("屠夫胜利!");
} else if (Time.time >= 300f) { // 5分钟倒计时
Debug.Log("躲藏者胜利!躲猫");
bool AllHidersCaught {
return GameObject.FindGameObjectsWithTag("Player").Length == 0;
```
2. 视野机制(关键!猫游码框)
```csharp
// 屠夫视野扇形检测(附加到屠夫)
public class VisionCone : MonoBehaviour {
public float viewAngle = 90f;
public float viewDistance = 15f;
public bool IsTargetInSight(Transform target) {
Vector3 dirToTarget = (target.position
float angle = Vector3.Angle(transform.forward,戏代现逻 dirToTarget);
return angle <= viewAngle / 2 && Vector3.Distance(transform.position, target.position) <= viewDistance;
```
适配多平台(可选)
资源与优化建议
1. 免费素材:从Unity Asset Store搜索“Lowpoly Horror”获取角色模型,猫游码框或使用Mixamo动画。戏代现逻
2. 性能优化:通过`Physics.OverlapSphere`替代部分距离计算,架实辑减少Update负载。躲猫
立即行动:复制代码至Unity项目,猫游码框调整参数后即可运行测试。戏代现逻如需完整工程,可在GitHub搜索“ButcherHideAndSeek-Template”获取开源模板。