如果你是躲猫搜索“屠夫躲猫猫游戏代码”的开发者或爱好者,本文将直接提供可运行的猫游码框代码框架与实现逻辑,帮助你快速搭建基础玩法。戏代现逻

基础代码框架(Unity/C)

以下为屠夫与躲藏角色的架实辑核心逻辑代码:

```csharp

// 屠夫角色控制

public class ButcherController : MonoBehaviour {

public float moveSpeed = 5f;

public float catchRange = 2f;

private Transform target;

void Update {

// 自动追踪最近玩家

target = FindClosestPlayer;

if (target != null) {

transform.position = Vector3.MoveTowards(transform.position, target.position, moveSpeed Time.deltaTime);

if (Vector3.Distance(transform.position, target.position) < catchRange) {

Destroy(target.gameObject); // 抓捕逻辑

Transform FindClosestPlayer {

GameObject[] players = GameObject.FindGameObjectsWithTag("Player");

Transform closest = null;

float minDistance = Mathf.Infinity;

foreach (GamePlayer player in players) {

float distance = Vector3.Distance(transform.position, player.transform.position);

if (distance < minDistance) {

minDistance = distance;

closest = player.transform;

return closest;

// 躲藏角色控制

public class HiderController : MonoBehaviour {

public float hideDuration = 10f;

private bool isHidden = false;

void Update {

if (Input.GetKeyDown(KeyCode.Space)) {

StartCoroutine(Hide);

IEnumerator Hide {

isHidden = true;

GetComponent.enabled = false; // 隐藏模型

yield return new WaitForSeconds(hideDuration);

isHidden = false;

GetComponent.enabled = true;

```

关键功能扩展

1. 胜利条件判定

```csharp

public class GameManager : MonoBehaviour {

public GameObject[] hiders;

public GameObject butcher;

void Update {

if (AllHidersCaught) {

Debug.Log("屠夫胜利!");

} else if (Time.time >= 300f) { // 5分钟倒计时

Debug.Log("躲藏者胜利!躲猫");

bool AllHidersCaught {

return GameObject.FindGameObjectsWithTag("Player").Length == 0;

```

2. 视野机制(关键!猫游码框)

```csharp

// 屠夫视野扇形检测(附加到屠夫)

public class VisionCone : MonoBehaviour {

public float viewAngle = 90f;

public float viewDistance = 15f;

public bool IsTargetInSight(Transform target) {

Vector3 dirToTarget = (target.position

  • transform.position).normalized;
  • float angle = Vector3.Angle(transform.forward,戏代现逻 dirToTarget);

    return angle <= viewAngle / 2 && Vector3.Distance(transform.position, target.position) <= viewDistance;

    ```

    适配多平台(可选)

  • 移动端适配:在Unity中启用触控输入,替换`HiderController`的架实辑按键逻辑为屏幕按钮检测。
  • 网络联机:使用Photon PUN或Mirror插件同步角色位置与状态。躲猫
  • 资源与优化建议

    1. 免费素材:从Unity Asset Store搜索“Lowpoly Horror”获取角色模型,猫游码框或使用Mixamo动画。戏代现逻

    2. 性能优化:通过`Physics.OverlapSphere`替代部分距离计算,架实辑减少Update负载。躲猫

    立即行动:复制代码至Unity项目,猫游码框调整参数后即可运行测试。戏代现逻如需完整工程,可在GitHub搜索“ButcherHideAndSeek-Template”获取开源模板。